Finding IdlePeep
Tables by the River · credits
The story
Finding IdlePeep is a novel by D. M. Andrews. The lane, the river, the five friends and their game come from it. The book · Shirts and more
Made by
- Art direction, stills, board artwork, video and voices: D. M. Andrews. Video made with Seedance; voices with ElevenLabs.
- The lane's buildings and props: 3D models generated with Meshy from the approved stills and from images made for them.
- Rules engine and the opponent, Quinn: built from the engine developed by WatchfireGames.com Golden Point Backgammon.
Textures and sky
CC0, from Poly Haven: brown mud 02 and 03, snow 02, willow bark, weathered planks, mossy rock, rough wood, and the farmland overcast sky.
Software
- three.js (MIT), with the Draco (Apache-2.0, Google) and Basis Universal (Apache-2.0, Binomial) decoders.
- cannon-es (MIT), for the dice.
Fair dice
Every roll comes from the browser's cryptographic random number generator before the dice are thrown; the tumbling you see only shows a number that was already fair.
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